class ContentFlags(object):
  solid           = 0x1       
  lava            = 0x8
  slime           = 0x10
  water           = 0x20
  fog             = 0x40
  not_team_1      = 0x80
  not_team_2      = 0x100
  no_bot_clip     = 0x200
  area_portal     = 0x8000
  player_clip     = 0x10000
  monster_clip    = 0x20000
  teleporter      = 0x40000
  jump_pad        = 0x80000
  cluster_portal  = 0x100000
  do_not_enter    = 0x200000
  bot_clip        = 0x400000
  mover           = 0x800000
  origin          = 0x1000000
  body            = 0x2000000
  corpse          = 0x4000000
  detail          = 0x8000000
  structural      = 0x10000000
  translucent     = 0x20000000
  trigger         = 0x40000000
  no_drop         = 0x80000000

class SurfaceFlags(object):
  no_damage        = 0x1
  slick            = 0x2
  sky              = 0x4
  ladder           = 0x8
  no_impact        = 0x10
  no_marks         = 0x20
  flesh            = 0x40
  no_draw          = 0x80
  hint             = 0x100
  skip             = 0x200
  no_lightmap      = 0x400
  point_light      = 0x800
  metal_steps      = 0x1000
  no_steps         = 0x2000
  non_solid        = 0x4000
  light_filter     = 0x8000
  alpha_shadow     = 0x10000
  no_dynamic_light = 0x20000
  dust             = 0x40000
